Velocity

-0.006

Into Ruins Velocity, last 14 days: falling across 14 days, 0.00 to -0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-16. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Into Ruins, 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 159 to 160, up 1, most of that change came late in the window.100%50%0%Sep 17Oct 16Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 17 to Oct 16

  • Ratings — people finished and cared159 to 160up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Into Ruins across the charted window
DayRatings
Sep 17159
Sep 18159
Sep 19159
Sep 20159
Sep 21159
Sep 22159
Sep 23159
Sep 24159
Sep 25159
Sep 26159
Sep 27159
Sep 28159
Sep 29159
Sep 30159
Oct 1159
Oct 2159
Oct 3159
Oct 4159
Oct 5159
Oct 6160
Oct 7160
Oct 8160
Oct 9160
Oct 10160
Oct 11160
Oct 12160
Oct 13160
Oct 14160
Oct 15160
Oct 16160
What the platform publishes

Counters

Read 2026-10-16
Current counters for Into Ruins, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion160unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Into Ruins
ChartNow7d30dHistory
Top rated · Rpgposition 230up +3up +1Position on itch.io's Top rated · Rpg chart across 49 readings: slipping, #218 to #230 (best #218, worst #235).
Top sellers · Rpgposition 685down -13down -15Position on itch.io's Top sellers · Rpg chart across 49 readings: slipping, #642 to #685 (best #637, worst #685).

All of itch.io

All of itch.io: where itch.io's own charts have placed Into Ruins
ChartNow7d30dHistory
Top ratedposition 2,844down -2up +4Position on itch.io's Top rated chart across 58 readings: slipping, #2659 to #2844 (best #2623, worst #2890).
Top sellersposition 7,199down -157down -366Position on itch.io's Top sellers chart across 57 readings: slipping, #6813 to #7199 (best #6698, worst #7199).
On 11 tag charts
Tag charts: where itch.io's own charts have placed Into Ruins
ChartNow7d30dHistory
Top rated · #hex-basedposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #hex-based chart across 38 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #tacticalposition 11unchanged 0unchanged 0Position on itch.io's Top rated · #tactical chart across 38 readings: holding, #11 to #11 (best #11, worst #11).
Top rated · #isometricposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #isometric chart across 38 readings: holding, #12 to #12 (best #12, worst #12).
Top rated · #turn-basedposition 40up +1unchanged 0Position on itch.io's Top rated · #turn-based chart across 38 readings: holding, #40 to #40 (best #40, worst #41).
Top rated · #8-bitposition 43unchanged 0up +1Position on itch.io's Top rated · #8-bit chart across 58 readings: slipping, #42 to #43 (best #41, worst #44).
Top rated · #pico-8position 45unchanged 0up +1Position on itch.io's Top rated · #pico-8 chart across 38 readings: slipping, #44 to #45 (best #44, worst #46).
Top rated · #roguelikeposition 93unchanged 0down -1Position on itch.io's Top rated · #roguelike chart across 38 readings: holding, #93 to #93 (best #92, worst #93).
Top rated · #indieposition 177up +4down -4Position on itch.io's Top rated · #indie chart across 38 readings: slipping, #172 to #177 (best #172, worst #181).
Top rated · #fantasyposition 329unchanged 0up +7Position on itch.io's Top rated · #fantasy chart across 39 readings: holding, #329 to #329 (best #327, worst #337).
Top rated · #pixel-artposition 649down -1down -2Position on itch.io's Top rated · #pixel-art chart across 38 readings: slipping, #646 to #649 (best #645, worst #658).
Top rated · #no-aiposition 1,190up +4down -20Position on itch.io's Top rated · #no-ai chart across 38 readings: slipping, #1158 to #1190 (best #1158, worst #1209).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.64 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.