itch.ioRank 9772026-10-12

Invite Me In [DEMO]

Open on itch.io

Velocity

0.000

Invite Me In [DEMO] Velocity, last 14 days: rising across 14 days, -0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-12. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 1, under its floor of 20; ratings moved by 6, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Invite Me In [DEMO], 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 227 to 228, up 1, most of that change came early in the window. Ratings: 824 to 830, up 6, the change came at a steady pace.100%50%0%Sep 13Oct 12CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 13 to Oct 12

  • Comments — people are talking227 to 228up +1
  • Ratings — people finished and cared824 to 830up +6
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Invite Me In [DEMO] across the charted window
DayCommentsRatings
Sep 13227824
Sep 14227824
Sep 15228825
Sep 16228825
Sep 17228826
Sep 18228826
Sep 19228826
Sep 20228826
Sep 21228827
Sep 22228826
Sep 23228826
Sep 24228826
Sep 25228826
Sep 26228826
Sep 27228827
Sep 28228827
Sep 29228827
Sep 30228827
Oct 1228827
Oct 2228828
Oct 3228828
Oct 4228828
Oct 5228828
Oct 6228828
Oct 7228828
Oct 8228828
Oct 9228829
Oct 10228829
Oct 11228829
Oct 12228830
What the platform publishes

Counters

Read 2026-10-12
Current counters for Invite Me In [DEMO], with their 7- and 30-day changes
CounterNow7d30d
Comments intent228unchanged 0up +1
Ratings conversion830up +2up +7

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Invite Me In [DEMO]
ChartNow7d30dHistory
Top rated · Visual Novelposition 307unchanged 0down -11Position on itch.io's Top rated · Visual Novel chart across 45 readings: slipping, #294 to #307 (best #294, worst #311).
Top sellers · Visual Novelposition 991down -3down -42Position on itch.io's Top sellers · Visual Novel chart across 44 readings: slipping, #932 to #991 (best #929, worst #1000).

All of itch.io

All of itch.io: where itch.io's own charts have placed Invite Me In [DEMO]
ChartNow7d30dHistory
Top ratedposition 702up +1down -10Position on itch.io's Top rated chart across 54 readings: slipping, #686 to #702 (best #684, worst #708).
Top sellersposition 6,915down -21down -232Position on itch.io's Top sellers chart across 53 readings: slipping, #6660 to #6915 (best #6548, worst #6915).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Invite Me In [DEMO]
ChartNow7d30dHistory
Top rated · #darkposition 45unchanged 0unchanged 0Position on itch.io's Top rated · #dark chart across 36 readings: holding, #45 to #45 (best #45, worst #45).
Top rated · #psychological-horrorposition 62down -1down -4Position on itch.io's Top rated · #psychological-horror chart across 34 readings: slipping, #57 to #62 (best #57, worst #63).
Top rated · #yandereposition 62unchanged 0down -4Position on itch.io's Top rated · #yandere chart across 34 readings: slipping, #57 to #62 (best #57, worst #64).
Top rated · #interactive-fictionposition 139unchanged 0down -1Position on itch.io's Top rated · #interactive-fiction chart across 34 readings: slipping, #138 to #139 (best #135, worst #139).
Top rated · #horrorposition 174up +1down -1Position on itch.io's Top rated · #horror chart across 34 readings: slipping, #173 to #174 (best #172, worst #177).
Top rated · #romanceposition 225up +1down -4Position on itch.io's Top rated · #romance chart across 34 readings: slipping, #223 to #225 (best #219, worst #229).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.61 / 5

Last devlog 2024-08-29 — 774 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.