Velocity

0.000

Clockwork Calamity in Mushroom World Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Clockwork Calamity in Mushroom World, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 36 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared36 to 36unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Clockwork Calamity in Mushroom World across the charted window
DayRatings
Sep 1036
Sep 1136
Sep 1236
Sep 1336
Sep 1436
Sep 1536
Sep 1636
Sep 1736
Sep 1836
Sep 1936
Sep 2036
Sep 2136
Sep 2236
Sep 2336
Sep 2436
Sep 2536
Sep 2636
Sep 2736
Sep 2836
Sep 2936
Sep 3036
Oct 136
Oct 236
Oct 336
Oct 436
Oct 536
Oct 636
Oct 736
Oct 836
Oct 936
What the platform publishes

Counters

Read 2026-10-09
Current counters for Clockwork Calamity in Mushroom World, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion36unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Clockwork Calamity in Mushroom World
ChartNow7d30dHistory
Top sellers · Platformerposition 443up +2down -4Position on itch.io's Top sellers · Platformer chart across 42 readings: slipping, #427 to #443 (best #421, worst #459).
Top rated · Platformerposition 723down -3down -8Position on itch.io's Top rated · Platformer chart across 42 readings: slipping, #713 to #723 (best #713, worst #723).

All of itch.io

All of itch.io: where itch.io's own charts have placed Clockwork Calamity in Mushroom World
ChartNow7d30dHistory
Top sellersposition 4,663down -33down -127Position on itch.io's Top sellers chart across 50 readings: slipping, #4484 to #4663 (best #4359, worst #4679).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Clockwork Calamity in Mushroom World
ChartNow7d30dHistory
Top rated · #tradingposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #trading chart across 31 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #non-linearposition 23unchanged 0unchanged 0Position on itch.io's Top rated · #non-linear chart across 31 readings: holding, #23 to #23 (best #23, worst #23).
Top rated · #open-worldposition 59down -1down -3Position on itch.io's Top rated · #open-world chart across 31 readings: slipping, #57 to #59 (best #56, worst #59).
Top rated · #non-violentposition 93unchanged 0unchanged 0Position on itch.io's Top rated · #non-violent chart across 31 readings: holding, #93 to #93 (best #93, worst #94).
Top rated · #metroidvaniaposition 118unchanged 0down -2Position on itch.io's Top rated · #metroidvania chart across 31 readings: slipping, #116 to #118 (best #116, worst #118).
Top rated · #explorationposition 437down -2down -11Position on itch.io's Top rated · #exploration chart across 32 readings: slipping, #424 to #437 (best #424, worst #438).
Top rated · #female-protagonistposition 800down -6down -14Position on itch.io's Top rated · #female-protagonist chart across 32 readings: slipping, #786 to #800 (best #786, worst #800).
Top rated · #cuteposition 1,159down -12down -26Position on itch.io's Top rated · #cute chart across 33 readings: slipping, #1130 to #1159 (best #1130, worst #1159).
Top rated · #pixel-artposition 2,101down -6down -54Position on itch.io's Top rated · #pixel-art chart across 26 readings: slipping, #2045 to #2101 (best #2045, worst #2101).
Top rated · #2dposition 2,397not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #2d chart across 9 readings: slipping, #2344 to #2397 (best #2344, worst #2400).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.69 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.