itch.ioRank 22026-11-02

Trauma lab

Open on itch.io

Velocity

+0.896

Trauma lab Velocity, last 14 days: falling across 6 days, 0.95 to 0.90 (low 0.58, high 0.95).

Confidence 9%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. None of its three counters had a measurable acceleration. We also have itch.io chart positions for it, which is the fourth component. It was observed on 12 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

12 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Trauma lab, 12 daysLead and lag over 12 days, 2026-10-22 to 2026-11-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 7 to 140, up 133, the change came at a steady pace.100%50%0%Oct 22Nov 2Ratings

Each line is scaled to its own change across these 12 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 22 to Nov 2

  • Ratings — people finished and cared7 to 140up +133
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Trauma lab across the charted window
DayRatings
Oct 227
Oct 2320
Oct 2441
Oct 2546
Oct 2661
Oct 2765
Oct 2878
Oct 2991
Oct 30111
Oct 31121
Nov 1130
Nov 2140
What the platform publishes

Counters

Read 2026-11-02
Current counters for Trauma lab, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion140up +79no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Trauma lab
ChartNow7d30dHistory
Top sellers · Simulationposition 6down -3not listed thirty days agoPosition on itch.io's Top sellers · Simulation chart across 11 readings: climbing, #12 to #6 (best #3, worst #12).
Top rated · Simulationposition 610down -150not listed thirty days agoPosition on itch.io's Top rated · Simulation chart across 11 readings: climbing, #921 to #610 (best #313, worst #921).

All of itch.io

All of itch.io: where itch.io's own charts have placed Trauma lab
ChartNow7d30dHistory
Top sellersposition 11down -7not listed thirty days agoPosition on itch.io's Top sellers chart across 11 readings: climbing, #16 to #11 (best #4, worst #16).
New & popularposition 46up +243not listed thirty days agoPosition on itch.io's New & popular chart across 13 readings: slipping, #43 to #46 (best #2, worst #289).
Top ratedposition 6,175not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated chart across 5 readings: slipping, #4254 to #6175 (best #3770, worst #6175).
Newestposition 6,590down -842not listed thirty days agoPosition on itch.io's Newest chart across 9 readings: slipping, #237 to #6590 (best #237, worst #7165).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Trauma lab
ChartNow7d30dHistory
Top rated · #violentposition 36down -10not listed thirty days agoPosition on itch.io's Top rated · #violent chart across 11 readings: climbing, #168 to #36 (best #26, worst #168).
Top rated · #sandboxposition 77down -28not listed thirty days agoPosition on itch.io's Top rated · #sandbox chart across 11 readings: climbing, #361 to #77 (best #49, worst #361).
Top rated · #ai-generatedposition 84down -35not listed thirty days agoPosition on itch.io's Top rated · #ai-generated chart across 11 readings: climbing, #117 to #84 (best #49, worst #117).
Top rated · #goreposition 85down -23not listed thirty days agoPosition on itch.io's Top rated · #gore chart across 12 readings: climbing, #313 to #85 (best #60, worst #313).
Top rated · #physicsposition 107down -25not listed thirty days agoPosition on itch.io's Top rated · #physics chart across 10 readings: climbing, #140 to #107 (best #82, worst #140).
Top rated · #singleplayerposition 1,761down -486not listed thirty days agoPosition on itch.io's Top rated · #singleplayer chart across 9 readings: slipping, #1753 to #1761 (best #1275, worst #1787).
Everything else we hold

Activity and where to go next

First seen by us
2026-10-20
Price
free
Average rating
4.46 / 5

No devlog has been posted since we started watching on 2026-10-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.