itch.ioNot ranked today

THERE CAN BE ONLY ONE

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

11 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for THERE CAN BE ONLY ONE, 11 daysLead and lag over 11 days, 2026-08-21 to 2026-08-31, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 32 throughout, no change at all.100%50%0%Aug 21Aug 31Ratings

Each line is scaled to its own change across these 11 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 21 to Aug 31

  • Ratingspeople finished and cared32 to 32unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for THERE CAN BE ONLY ONE across the charted window
DayRatings
Aug 2132
Aug 2232
Aug 2332
Aug 2432
Aug 2532
Aug 2632
Aug 2732
Aug 2832
Aug 2932
Aug 3032
Aug 3132
What the platform publishes

Counters

Read 2026-08-31
Current counters for THERE CAN BE ONLY ONE, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion32unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed THERE CAN BE ONLY ONE
ChartNow7d30dHistory
Top rated · Strategyposition 416not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Strategy chart across 3 readings: slipping, #414 to #416 (best #414, worst #416).
Top rated · Shooterposition 430not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Shooter chart across 3 readings: holding, #430 to #430 (best #430, worst #430).
On 1 tag chart
Tag charts: where itch.io's own charts have placed THERE CAN BE ONLY ONE
ChartNow7d30dHistory
Top rated · #arcadeposition 544unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #arcade chart across 11 readings: climbing, #547 to #544 (best #544, worst #547).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Average rating
4.62 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.