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JOJORUNE: VS Dio

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

13 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for JOJORUNE: VS Dio, 13 daysLead and lag over 13 days, 2026-10-03 to 2026-10-15, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 7 to 15, up 8, most of that change came early in the window.100%50%0%Oct 3Oct 15Ratings

Each line is scaled to its own change across these 13 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 3 to Oct 15

  • Ratings — people finished and cared7 to 15up +8
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for JOJORUNE: VS Dio across the charted window
DayRatings
Oct 37
Oct 49
Oct 510
Oct 612
Oct 714
Oct 814
Oct 914
Oct 1015
Oct 1115
Oct 1215
Oct 1315
Oct 1415
Oct 1515
What the platform publishes

Counters

Read 2026-10-15
Current counters for JOJORUNE: VS Dio, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion15up +1no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed JOJORUNE: VS Dio
ChartNow7d30dHistory
Top rated · Rpgposition 885up +55not listed thirty days agoPosition on itch.io's Top rated · Rpg chart across 9 readings: climbing, #940 to #885 (best #881, worst #940).

All of itch.io

All of itch.io: where itch.io's own charts have placed JOJORUNE: VS Dio
ChartNow7d30dHistory
Newestposition 6,936not listed seven days agonot listed thirty days agoPosition on itch.io's Newest chart across 7 readings: slipping, #91 to #6936 (best #91, worst #6936).
New & popularposition 7,118down -6,649not listed thirty days agoPosition on itch.io's New & popular chart across 12 readings: slipping, #62 to #7118 (best #59, worst #7118).
On 5 tag charts
Tag charts: where itch.io's own charts have placed JOJORUNE: VS Dio
ChartNow7d30dHistory
Top rated · #turn-based-combatposition 87up +8not listed thirty days agoPosition on itch.io's Top rated · #turn-based-combat chart across 11 readings: climbing, #148 to #87 (best #87, worst #148).
Top rated · #bullet-hellposition 125up +13not listed thirty days agoPosition on itch.io's Top rated · #bullet-hell chart across 12 readings: climbing, #414 to #125 (best #125, worst #414).
Top rated · #fangameposition 327up +18not listed thirty days agoPosition on itch.io's Top rated · #fangame chart across 11 readings: climbing, #522 to #327 (best #325, worst #522).
Top rated · #animeposition 606up +45not listed thirty days agoPosition on itch.io's Top rated · #anime chart across 11 readings: climbing, #1281 to #606 (best #605, worst #1281).
Top rated · #indieposition 661up +63not listed thirty days agoPosition on itch.io's Top rated · #indie chart across 11 readings: climbing, #1136 to #661 (best #658, worst #1136).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-29
Price
free
Average rating
4.87 / 5

No devlog has been posted since we started watching on 2026-09-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.