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FallNation Prototype

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for FallNation Prototype, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 18 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared18 to 18unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for FallNation Prototype across the charted window
DayRatings
Sep 1018
Sep 1118
Sep 1218
Sep 1318
Sep 1418
Sep 1518
Sep 1618
Sep 1718
Sep 1818
Sep 1918
Sep 2018
Sep 2118
Sep 2218
Sep 2318
Sep 2418
Sep 2518
Sep 2618
Sep 2718
Sep 2818
Sep 2918
Sep 3018
Oct 118
Oct 218
Oct 318
Oct 418
Oct 518
Oct 618
Oct 718
Oct 818
Oct 918
What the platform publishes

Counters

Read 2026-10-09
Current counters for FallNation Prototype, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion18unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed FallNation Prototype
ChartNow7d30dHistory
Top rated · Shooterposition 215down -2down -5Position on itch.io's Top rated · Shooter chart across 42 readings: slipping, #210 to #215 (best #209, worst #215).
Top rated · Strategyposition 244down -4down -8Position on itch.io's Top rated · Strategy chart across 42 readings: slipping, #232 to #244 (best #232, worst #244).
Top rated · Rpgposition 562down -1down -29Position on itch.io's Top rated · Rpg chart across 42 readings: slipping, #531 to #562 (best #530, worst #562).
Top rated · Actionposition 670down -8down -17Position on itch.io's Top rated · Action chart across 42 readings: slipping, #651 to #670 (best #651, worst #671).
On 5 tag charts
Tag charts: where itch.io's own charts have placed FallNation Prototype
ChartNow7d30dHistory
Top rated · #zombiesposition 41unchanged 0unchanged 0Position on itch.io's Top rated · #zombies chart across 30 readings: holding, #41 to #41 (best #41, worst #42).
Top rated · #survivalposition 231down -13down -28Position on itch.io's Top rated · #survival chart across 30 readings: slipping, #203 to #231 (best #203, worst #231).
Top rated · #first-personposition 453down -10down -21Position on itch.io's Top rated · #first-person chart across 31 readings: slipping, #432 to #453 (best #431, worst #453).
Top rated · #3dposition 608down -14down -24Position on itch.io's Top rated · #3d chart across 50 readings: slipping, #580 to #608 (best #580, worst #608).
Top rated · #singleplayerposition 1,661down -50down -98Position on itch.io's Top rated · #singleplayer chart across 30 readings: slipping, #1563 to #1661 (best #1563, worst #1661).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.94 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.