Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

12 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Kinebox, 12 daysLead and lag over 12 days, 2026-10-05 to 2026-10-16, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 9 to 10, up 1, the change came at a steady pace.100%50%0%Oct 5Oct 16Ratings

Each line is scaled to its own change across these 12 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 5 to Oct 16

  • Ratings — people finished and cared9 to 10up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Kinebox across the charted window
DayRatings
Oct 59
Oct 69
Oct 79
Oct 89
Oct 99
Oct 109
Oct 1110
Oct 1210
Oct 1310
Oct 1410
Oct 1510
Oct 1610
What the platform publishes

Counters

Read 2026-10-16
Current counters for Kinebox, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion10up +1no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Kinebox
ChartNow7d30dHistory
Top sellers · Shooterposition 2down -1not listed thirty days agoPosition on itch.io's Top sellers · Shooter chart across 12 readings: holding, #2 to #2 (best #1, worst #2).
Top sellers · Actionposition 9down -4not listed thirty days agoPosition on itch.io's Top sellers · Action chart across 12 readings: slipping, #6 to #9 (best #5, worst #9).

All of itch.io

All of itch.io: where itch.io's own charts have placed Kinebox
ChartNow7d30dHistory
Top sellersposition 41down -8not listed thirty days agoPosition on itch.io's Top sellers chart across 13 readings: slipping, #33 to #41 (best #27, worst #41).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Kinebox
ChartNow7d30dHistory
Top rated · #creativeposition 138down -25not listed thirty days agoPosition on itch.io's Top rated · #creative chart across 12 readings: slipping, #113 to #138 (best #113, worst #139).
Top rated · #goreposition 271down -37not listed thirty days agoPosition on itch.io's Top rated · #gore chart across 12 readings: slipping, #235 to #271 (best #234, worst #271).
Top rated · #sandboxposition 291down -58not listed thirty days agoPosition on itch.io's Top rated · #sandbox chart across 12 readings: slipping, #232 to #291 (best #232, worst #291).
Top rated · #physicsposition 533down -92not listed thirty days agoPosition on itch.io's Top rated · #physics chart across 12 readings: slipping, #446 to #533 (best #441, worst #533).
Top rated · #low-polyposition 984down -173not listed thirty days agoPosition on itch.io's Top rated · #low-poly chart across 12 readings: slipping, #811 to #984 (best #811, worst #984).
Top rated · #first-personposition 2,794down -513not listed thirty days agoPosition on itch.io's Top rated · #first-person chart across 3 readings: slipping, #2280 to #2794 (best #2280, worst #2794).
Everything else we hold

Activity and where to go next

First seen by us
2026-10-04
Price
paid
Average rating
4.20 / 5

No devlog has been posted since we started watching on 2026-10-04. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.