Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Rebuild 3: Gangs of Deadsville, 30 daysLead and lag over 30 days, 2026-09-12 to 2026-10-11, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 14 throughout, no change at all.100%50%0%Sep 12Oct 11Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 12 to Oct 11

  • Ratings — people finished and cared14 to 14unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Rebuild 3: Gangs of Deadsville across the charted window
DayRatings
Sep 1214
Sep 1314
Sep 1414
Sep 1514
Sep 1614
Sep 1714
Sep 1814
Sep 1914
Sep 2014
Sep 2114
Sep 2214
Sep 2314
Sep 2414
Sep 2514
Sep 2614
Sep 2714
Sep 2814
Sep 2914
Sep 3014
Oct 114
Oct 214
Oct 314
Oct 414
Oct 514
Oct 614
Oct 714
Oct 814
Oct 914
Oct 1014
Oct 1114
What the platform publishes

Counters

Read 2026-10-11
Current counters for Rebuild 3: Gangs of Deadsville, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion14unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Rebuild 3: Gangs of Deadsville
ChartNow7d30dHistory
Top sellers · Strategyposition 355down -17down -14Position on itch.io's Top sellers · Strategy chart across 44 readings: slipping, #323 to #355 (best #323, worst #355).
Top rated · Strategyposition 780down -5down -14Position on itch.io's Top rated · Strategy chart across 44 readings: slipping, #755 to #780 (best #755, worst #780).
Top sellers · Simulationposition 794unchanged 0down -19Position on itch.io's Top sellers · Simulation chart across 40 readings: slipping, #756 to #794 (best #756, worst #805).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Rebuild 3: Gangs of Deadsville
ChartNow7d30dHistory
Top rated · #4xposition 19unchanged 0unchanged 0Position on itch.io's Top rated · #4x chart across 53 readings: holding, #19 to #19 (best #19, worst #19).
Top rated · #city-builderposition 97unchanged 0down -1Position on itch.io's Top rated · #city-builder chart across 35 readings: slipping, #95 to #97 (best #95, worst #97).
Top rated · #zombiesposition 115down -1down -4Position on itch.io's Top rated · #zombies chart across 33 readings: slipping, #111 to #115 (best #110, worst #115).
Top rated · #managementposition 181down -3down -4Position on itch.io's Top rated · #management chart across 31 readings: slipping, #176 to #181 (best #176, worst #183).
Top rated · #turn-basedposition 346unchanged 0down -6Position on itch.io's Top rated · #turn-based chart across 33 readings: slipping, #339 to #346 (best #339, worst #346).
Top rated · #meaningful-choicesposition 426up +1down -4Position on itch.io's Top rated · #meaningful-choices chart across 33 readings: slipping, #423 to #426 (best #420, worst #428).
Top rated · #survivalposition 817up +4down -23Position on itch.io's Top rated · #survival chart across 33 readings: slipping, #792 to #817 (best #792, worst #824).
Top rated · #narrativeposition 1,545unchanged 0down -30Position on itch.io's Top rated · #narrative chart across 32 readings: slipping, #1511 to #1545 (best #1511, worst #1549).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.57 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.