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Doomsday: M.A.D. (Mutually Assured Destruction)

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

5 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Doomsday: M.A.D. (Mutually Assured Destruction), 5 daysLead and lag over 5 days, 2026-10-12 to 2026-10-16, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 4 to 5, up 1, most of that change came late in the window.100%50%0%Oct 12Oct 16Ratings

Each line is scaled to its own change across these 5 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 12 to Oct 16

  • Ratings — people finished and cared4 to 5up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Doomsday: M.A.D. (Mutually Assured Destruction) across the charted window
DayRatings
Oct 124
Oct 134
Oct 144
Oct 155
Oct 165
What the platform publishes

Counters

Read 2026-10-16
Current counters for Doomsday: M.A.D. (Mutually Assured Destruction), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion5no comparable reading seven days backno comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Doomsday: M.A.D. (Mutually Assured Destruction)
ChartNow7d30dHistory
Top sellers · Strategyposition 67not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Strategy chart across 3 readings: slipping, #34 to #67 (best #34, worst #67).
Top sellers · Simulationposition 145not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Simulation chart across 3 readings: slipping, #100 to #145 (best #100, worst #145).

All of itch.io

All of itch.io: where itch.io's own charts have placed Doomsday: M.A.D. (Mutually Assured Destruction)
ChartNow7d30dHistory
Top sellersposition 1,448not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers chart across 3 readings: slipping, #873 to #1448 (best #873, worst #1448).
New & popularposition 6,852down -6,470not listed thirty days agoPosition on itch.io's New & popular chart across 10 readings: slipping, #446 to #6852 (best #214, worst #6852).
Newestposition 7,109down -7,065not listed thirty days agoPosition on itch.io's Newest chart across 8 readings: slipping, #44 to #7109 (best #44, worst #7109).
On 4 tag charts
Tag charts: where itch.io's own charts have placed Doomsday: M.A.D. (Mutually Assured Destruction)
ChartNow7d30dHistory
Top rated · #explosionsposition 91not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #explosions chart across 5 readings: climbing, #140 to #91 (best #90, worst #142).
Top rated · #destructionposition 133not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #destruction chart across 2 readings: slipping, #130 to #133 (best #130, worst #133).
Top rated · #economyposition 137not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #economy chart across 2 readings: holding, #137 to #137 (best #137, worst #137).
Top rated · #real-time-strategyposition 271not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #real-time-strategy chart across 2 readings: slipping, #265 to #271 (best #265, worst #271).
Everything else we hold

Activity and where to go next

First seen by us
2026-10-01
Price
free
Average rating
4.20 / 5

No devlog has been posted since we started watching on 2026-10-01. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.