Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Deadeye Deepfake Simulacrum, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 14 throughout, no change at all.100%50%0%Sep 15Oct 14Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 15 to Oct 14

  • Ratings — people finished and cared14 to 14unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Deadeye Deepfake Simulacrum across the charted window
DayRatings
Sep 1514
Sep 1614
Sep 1714
Sep 1814
Sep 1914
Sep 2014
Sep 2114
Sep 2214
Sep 2314
Sep 2414
Sep 2514
Sep 2614
Sep 2714
Sep 2814
Sep 2914
Sep 3014
Oct 114
Oct 214
Oct 314
Oct 414
Oct 514
Oct 614
Oct 714
Oct 814
Oct 914
Oct 1014
Oct 1114
Oct 1214
Oct 1314
Oct 1414
What the platform publishes

Counters

Read 2026-10-14
Current counters for Deadeye Deepfake Simulacrum, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion14unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Deadeye Deepfake Simulacrum
ChartNow7d30dHistory
Top rated · Shooterposition 317up +4unchanged 0Position on itch.io's Top rated · Shooter chart across 47 readings: slipping, #315 to #317 (best #315, worst #321).
Top sellers · Shooterposition 370down -2down -14Position on itch.io's Top sellers · Shooter chart across 47 readings: slipping, #131 to #370 (best #43, worst #374).
Top sellers · Rpgposition 630unchanged 0down -14Position on itch.io's Top sellers · Rpg chart across 47 readings: slipping, #232 to #630 (best #94, worst #635).
Top rated · Rpgposition 750up +13down -14Position on itch.io's Top rated · Rpg chart across 47 readings: slipping, #730 to #750 (best #730, worst #764).

All of itch.io

All of itch.io: where itch.io's own charts have placed Deadeye Deepfake Simulacrum
ChartNow7d30dHistory
Top sellersposition 6,567down -101down -305Position on itch.io's Top sellers chart across 56 readings: slipping, #6390 to #6567 (best #618, worst #6567).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Deadeye Deepfake Simulacrum
ChartNow7d30dHistory
Top rated · #hackingposition 13unchanged 0unchanged 0Position on itch.io's Top rated · #hacking chart across 36 readings: holding, #13 to #13 (best #13, worst #13).
Top rated · #stealthposition 41up +1up +1Position on itch.io's Top rated · #stealth chart across 36 readings: climbing, #42 to #41 (best #41, worst #42).
Top rated · #top-down-shooterposition 56unchanged 0down -2Position on itch.io's Top rated · #top-down-shooter chart across 36 readings: slipping, #54 to #56 (best #54, worst #56).
Top rated · #cyberpunkposition 82unchanged 0down -1Position on itch.io's Top rated · #cyberpunk chart across 38 readings: holding, #82 to #82 (best #81, worst #83).
Top rated · #ai-generatedposition 95down -2down -12Position on itch.io's Top rated · #ai-generated chart across 55 readings: slipping, #71 to #95 (best #70, worst #96).
Top rated · #character-customizationposition 151up +1down -1Position on itch.io's Top rated · #character-customization chart across 38 readings: slipping, #148 to #151 (best #148, worst #154).
Top rated · #meaningful-choicesposition 251down -2down -7Position on itch.io's Top rated · #meaningful-choices chart across 36 readings: slipping, #243 to #251 (best #243, worst #251).
Top rated · #science-fictionposition 364down -2down -3Position on itch.io's Top rated · #science-fiction chart across 36 readings: slipping, #360 to #364 (best #359, worst #364).
Top rated · #retroposition 1,055up +5down -10Position on itch.io's Top rated · #retro chart across 36 readings: slipping, #1041 to #1055 (best #1041, worst #1063).
Top rated · #story-richposition 1,124up +8down -22Position on itch.io's Top rated · #story-rich chart across 35 readings: slipping, #1093 to #1124 (best #1093, worst #1132).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.93 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.