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The Lost Night

  • Genre: Role Playing

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

3 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for The Lost Night, 3 daysLead and lag over 3 days, 2026-08-29 to 2026-08-31, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 74 throughout, no change at all.100%50%0%Aug 29Aug 31Ratings

Each line is scaled to its own change across these 3 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 29 to Aug 31

  • Ratingspeople finished and cared74 to 74unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for The Lost Night across the charted window
DayRatings
Aug 2974
Aug 3074
Aug 3174
What the platform publishes

Counters

Read 2026-08-31
Current counters for The Lost Night, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion74no comparable reading seven days backno comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed The Lost Night
ChartNow7d30dHistory
Top rated · Shooterposition 213not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Shooter chart across 3 readings: holding, #213 to #213 (best #213, worst #213).
Top sellers · Shooterposition 226not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Shooter chart across 3 readings: slipping, #126 to #226 (best #126, worst #226).
Top sellers · Rpgposition 395not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Rpg chart across 3 readings: slipping, #228 to #395 (best #228, worst #395).
Top sellers · Adventureposition 488not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Adventure chart across 2 readings: slipping, #447 to #488 (best #447, worst #488).
Top rated · Rpgposition 539not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Rpg chart across 3 readings: slipping, #538 to #539 (best #538, worst #539).

All of itch.io

All of itch.io: where itch.io's own charts have placed The Lost Night
ChartNow7d30dHistory
Top sellersposition 4,099down -3,614not listed thirty days agoPosition on itch.io's Top sellers chart across 12 readings: slipping, #707 to #4099 (best #391, worst #4099).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.59 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.