Velocity

+0.002

Slice & Dice Velocity, last 14 days: rising across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-14. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 2, under its floor of 20; ratings moved by 2, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Slice & Dice, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 664 to 666, up 2, most of that change came late in the window. Ratings: 766 to 768, up 2, most of that change came late in the window.150%100%50%0%Sep 15Oct 14CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 15 to Oct 14

  • Comments — people are talking664 to 666up +2
  • Ratings — people finished and cared766 to 768up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Slice & Dice across the charted window
DayCommentsRatings
Sep 15664766
Sep 16664766
Sep 17664766
Sep 18664766
Sep 19664767
Sep 20664767
Sep 21664767
Sep 22664766
Sep 23664766
Sep 24664766
Sep 25664766
Sep 26664766
Sep 27664766
Sep 28664766
Sep 29664766
Sep 30664766
Oct 1664766
Oct 2664766
Oct 3664766
Oct 4664766
Oct 5664766
Oct 6664766
Oct 7664767
Oct 8664768
Oct 9664768
Oct 10665768
Oct 11666769
Oct 12666769
Oct 13666769
Oct 14666768
What the platform publishes

Counters

Read 2026-10-14
Current counters for Slice & Dice, with their 7- and 30-day changes
CounterNow7d30d
Comments intent666up +2up +2
Ratings conversion768up +1up +2

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Slice & Dice
ChartNow7d30dHistory
Top rated · Strategyposition 6unchanged 0unchanged 0Position on itch.io's Top rated · Strategy chart across 47 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · Rpgposition 15unchanged 0unchanged 0Position on itch.io's Top rated · Rpg chart across 47 readings: holding, #15 to #15 (best #15, worst #15).
Top sellers · Strategyposition 26down -3up +33Position on itch.io's Top sellers · Strategy chart across 47 readings: climbing, #96 to #26 (best #14, worst #114).
Top sellers · Rpgposition 47up +8up +104Position on itch.io's Top sellers · Rpg chart across 47 readings: climbing, #217 to #47 (best #22, worst #266).

All of itch.io

All of itch.io: where itch.io's own charts have placed Slice & Dice
ChartNow7d30dHistory
Top ratedposition 110up +2down -3Position on itch.io's Top rated chart across 56 readings: slipping, #108 to #110 (best #107, worst #112).
Top sellersposition 639down -19up +803Position on itch.io's Top sellers chart across 56 readings: slipping, #511 to #639 (best #201, worst #2312).
On 7 tag charts
Tag charts: where itch.io's own charts have placed Slice & Dice
ChartNow7d30dHistory
Top rated · #diceposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #dice chart across 38 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #casualposition 3up +1unchanged 0Position on itch.io's Top rated · #casual chart across 38 readings: holding, #3 to #3 (best #2, worst #4).
Top rated · #roguelikeposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #roguelike chart across 36 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #rogueliteposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #roguelite chart across 36 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #fantasyposition 15unchanged 0unchanged 0Position on itch.io's Top rated · #fantasy chart across 37 readings: holding, #15 to #15 (best #15, worst #15).
Top rated · #singleplayerposition 20up +2up +1Position on itch.io's Top rated · #singleplayer chart across 36 readings: climbing, #22 to #20 (best #19, worst #22).
Top rated · #pixel-artposition 22unchanged 0unchanged 0Position on itch.io's Top rated · #pixel-art chart across 36 readings: holding, #22 to #22 (best #22, worst #22).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.91 / 5

Last devlog 2025-05-21 — 511 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.